WILL WEEMS | CHIEF AI OFFICER | UX/UI & PRODUCT
All Work / Entertainment & Education

NC Zoo

Interactive Exhibits • Conservation Research • Visitor Education

NC Zoo Project

Overview

Interactive Systems, Streaming Infrastructure, and Conservation Platforms

Led interactive systems, digital infrastructure, and platform development for one of the world’s largest natural-habitat zoological parks, spanning public exhibits, early web platforms, live media systems, and conservation technology.

Designed and delivered large-scale educational environments combining touch-screen exhibits, multimedia storytelling, digital guides, and the zoo’s first web, multimedia, and e-commerce platforms.

Worked across exhibit design, veterinary science, research, education, and operations to translate complex environmental and biological systems into accessible public experiences at institutional scale.

Partnered directly with Time Warner on more than $1 million in fiber-optic infrastructure and live camera systems, enabling streaming of internal exhibits across the park and establishing one of the earliest live-streamed wildlife environments in the field.

Extended the platform beyond visitor engagement into conservation and field research through satellite tracking, geomapping, and bio-acoustic analysis supporting wildlife monitoring, behavioral study, and public education.

Outcomes

Public Reach, Infrastructure, and Conservation Impact

Helped transform the zoo into a technology-forward educational and conservation environment serving more than 1 million visitors annually.

Established foundational digital infrastructure that expanded the zoo’s reach beyond its physical boundaries through live exhibit streaming, early web distribution, and public media access.

Delivered durable interactive systems that strengthened visitor engagement, educational programming, and conservation storytelling across millions of guest interactions.

Supported conservation and species-research efforts through integrated technology systems for tracking, analysis, and field-study workflows.

Created an early model for how science, technology, media, and public education could work together inside a large-scale zoological and conservation institution.

Entertainment
Interactive Exhibits

Engaging Displays • Multi-Age Experiences • Interactive Systems

Entertainment
Education
Educational Programs

K-12 Programs • Research Initiatives • Conservation Education

Education
Science
Conservation Research

Animal Behavior • Habitat Preservation • Scientific Study

Science
Entertainment
Visitor Experience

Mobile Apps • Digital Guides • Visitor Engagement

Entertainment